MULTIMEDIA_STUDIO_V6.EXE [8BIT_RENDER_ENGINE]
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Shader Studio (8-Bit)
Algorithmic Glitcher
SDF Geometry & Space
Base Geometry
Crystal Cage
Diamond Core
Nested Lattice
Faceted Prism
Hollow Gem
Space Modifier
Normal / None
Sine Twister
Liquid Displacement
Infinite Grid Repetition
Camera Zoom
8-Bit Renderer Settings
Pixelation (Block Size)
1x (Raw / HD)
2x (PS1 / N64)
4x (SNES / Sega)
8x (NES / Gameboy)
Color Depth
24-Bit (True Color)
8-Bit (Banded)
4-Bit (Crunchy)
2-Bit (Gameboy/Mac)
Palette
DMG Gameboy (Greens)
Famicom/NES (Blue/Red)
Arcade Vapor (Cyan/Mag)
Terminal (Dark Green)
Macintosh (B&W)
I/O & Masking
Base Image
B&W Mask
Phase
In-Out (Hypnotic Melt)
Out-In (Reverse Melt)
Sort Engine Variables
Sort By
Luma (Perceptual)
Intensity (Avg)
Hue (Color Phase)
Saturation
Seed (Trigger)
Value Threshold
Edge Detection
Axis
Vertical Drip (Y)
Horizontal Streak (X)
Dynamic Constraints
Threshold
Max Interval (Streak)
CRT
30 FPS (Standard)
15 FPS (Crunchy)
60 FPS (Raw)
Render Loop (.GIF)